Difference between revisions of "Enemy Territory: QUAKE Wars"
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− | * '''[[ | + | * '''[[A Simple First Terrain]]''' - Simple steps to creating a terrain-based map. |
− | * '''[[Terrain | + | * '''[[A Simple First Megatexture]]''' - Following on from the Simple First Terrain tutorial. |
− | * '''[[ | + | * '''[[Generate a MegaTexture]]''' - Render and compile your Megatexture. |
− | * '''[[ | + | * '''[[An Advanced Terrain and Megatexture]]''' - A detailed guide to making a realistic, natural terrain and Megatexture. |
+ | * '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your Megatexture. | ||
+ | * '''[[Making a Terrain Model]]''' - All aspects of terrain mesh creation including Out-of-Bounds geometry. | ||
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape. | * '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape. | ||
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh. | * '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh. |
Revision as of 17:38, 11 December 2007
Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.
Software Development Kit
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.
Tutorials
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Script & Code
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Design
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Art
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