ScriptEvent:List
From Mod Wiki
Contents
All Events
a --2 left--
acos activate activateBotAction* activateBotActionGroup* activatePhysics addCMIconRequirement addCheapDecal addForce addForceAt addHelper addNotifyIcon addOwner addPosition addToClip addTorque adjustDeathYaw alignToAxis allocBeam allocCMIcon allocDecal allocEntityTask allocHudModule allocJammerLayer allocRadarLayer allocStatFloat allocStatInt allocTargetTimer allowDeploymentRotation ammoAvailable ammoInClip ammoRequired ammoType angToForward angToRight angToUp angleNormalize180 animDone animState animationName applyDamage applyEMPDamage applyImpulse applyRadiusDamage argc argv argvf asin assert atan atan2
b --1 left--
banPlayer becomeNonSolid binAdd binGet binGetSize binRemove bind bindPosition bindToJoint botUpdateForEvent* broadcastToolTip bumpNotifyIcon
c --1 left--
cancelToolTips ceil chAddLine chGetDistance chSetLineColor chSetLineFraction chSetLineMaterial chSetLineSize chSetLineText chSetLineTextIndex chSetLineType chSetNumLines checkContents checkDeployMask clearAllJoints clearCMIconFlag clearChannelFlags clearContacts clearDeployRequest clearFov clearJoint clearLastAttacker clearTeamBotBoundEntities* clipSize close complete cos createIcon createMapScript createMaskEditSession createProjectile crossProduct
d --6 left--
deactivateBotAction* deactivateBotActionGroup* debugArrow debugBounds debugCircle debugLine decayLeftWheels decayNonWheels decayParts decayRightWheels destroyParts destructionTime detachRotationBind directionWarning disable disableAASAreaInLocation* disableClamp disableClientModelSights disableCrosshairTrace disableFallingDamage disableFootsteps disableGravity disableImpact disableKnockback disableModel disableNode* disablePart disablePhysics disableRoute* disableRouteGroup* disableRun disableShadows disableSprint disableSuspension disableTeam disableTimeout disguise dispose distanceTo distanceToPoint doClientSideStuff drawText
e --4 left--
enable enableAnim enableAxisBind enableBotReachability* enableClamp enableClientModelSights enableDamage enableImpact enableKnockback enableNode* enablePart enablePhysics enableRoute* enableRouteGroup* enableSway enableTargetLock enableTeam endEffect endGame enter enterDeploymentMode entitiesInBounds entitiesInLocalBounds entitiesInRadius entitiesInTranslation entitiesOfClass entitiesOfCollection entitiesOfType error exitDeploymentMode
f
fabs fadeSound filterEntitiesByAllegiance filterEntitiesByClass filterEntitiesByDisguiseAllegiance filterEntitiesByFilter filterEntitiesByRadius filterEntitiesByTouching filterEntity fired flashCMIcon floor fmod forceAnimUpdate forceDisableClip forceEnableClip forceNetworkUpdate forceRespawn forceRunPhysics free freeAllBeams freeBeam freeCMIcon freeDecal freeHudModule freeIcon freeLayers freeSavedCache freeTrace freeze freezeTurning
g --8 left--
getAbsMaxs getAbsMins getActiveTask getAmmo getAmmoFraction getAngles getAngularVelocity getAnimLength getAnimState getAnimatingOnChannel getArmor getBlendFrames getBoolValue getBotActionBaseGoalType* getBotActionDeployableType* getBotActionOrigin* getBoundPlayer getBoundsCacheCount getBoundsCacheEntity getButton getCMIconFlags getCVar getCachedClassName getCameraViewAngles getCenterOfMass getChargeFraction getClassKey getClassName getClient getClimateSkin getColor getContextEntity getCrosshairDistance getCrosshairEndPos getCrosshairEntity getCrosshairStartTime getCrosshairTitle getCurrentSpread getCurrentWeapon getDamagePower getDamageScale getDeclCount getDeclIndex getDeclName getDeclType getDefaultFov getDefaultPostProcessGlareBlurBrightness getDefaultPostProcessGlareBrightnessThreshold getDefaultPostProcessGlareSourceBrightness getDefaultPostProcessGlareThresholdDependency getDefaultPostProcessSaturation getDefaultSurfaceType getDeployMask getDeployResult getDeploymentActive getDeploymentMode getDeploymentPosition getDeploymentRequest getDeploymentRotation getDisguiseClient getDriver getEnemy getEntity getEntityAllegiance getEntityByID getEntityContents getEntityDefFloatKey getEntityDefIntKey getEntityDefKey getEntityDefVectorKey getEntityKey getEntityNumber getFloatKey getFloatKeyWithDefault getFloatValue getFov getFrameTime getGUI getGUIFloat getGameTeam getGravityNormal getHealth getIntKey getIntKeyWithDefault getIntValue getJoint getJointAngle getJointAxis getJointHandle getJointPos getKey getKeyWithDefault getKilledTime getLandingGearDown getLastRepairOrigin getLastTracer getLaunchTime getLinearVelocity getLocalJointPos getLocalPlayer getLocalViewPlayer getMaskedEntityContents getMass getMaster getMatchState getMatchTimeRemaining getMaxAmmo getMaxClients getMaxHealth getMaxs getMeleeBody getMeleeEndPos getMeleeEntity getMeleeFraction getMeleeJoint getMeleeNormal getMeleePoint getMeleeSurfaceColor getMeleeSurfaceFlags getMeleeSurfaceType getMinDisplayHealth getMins getMove getMoveMaster getMoverState getName getNextBotActionIndex* getNextKey getNextObjective getNextSlave getNextTeamEntity getNumBotsOnTeam* getNumFrames getNumOccupiedPositions getNumPositions getNumVehicleWeapons getObject getObjectiveState getOrigin getOwner getOwnerEntity getParent getPassengerNames getPlayer getPlayerClass getPositionPlayer getPostArmFindBestWeapon getProficiency getProxyAllowWeapon getProxyEntity getRankName getRemainingEMP getRemoteCamera getRemoteViewAngles getRenderMaxs getRenderMins getRenderViewAngles getRepairTarget getRoot getSavedCacheCount getSavedCacheEntity getShaderParm getShortDescription getShortRankName getSize getSpawnID getSpawnPoint getStatValue getState getSteerAngle getStringValue getSurfaceId getSurfaceType getTableCount getTableValue getTableValueExact getTargetPosition getTargetTimerValue getTaskEntity getTeam getTeamDamageDone getTerritoryForPoint getTicsPerSecond getTime getTitle getTraceBody getTraceEndPos getTraceEntity getTraceFraction getTraceJoint getTraceNormal getTracePoint getTraceSurfaceColor getTraceSurfaceFlags getTraceSurfaceType getTypeHandle getUserCmdAngles getUserName getVampireBombAcceleration* getVampireBombFallTime* getVampireBombPosition* getVectorKey getVectorKeyWithDefault getVectorValue getVehicle getVehicleWeapon getViewAngles getViewOrigin getViewSkin getViewingEntity getWeaponEntity getWeaponState getWorldAxis getWorldMaxs getWorldMins getWorldModel getWorldOrigin getWorldPlayZoneIndex getXP giveClass giveClassProficiency giveObjectiveProficiency givePackage giveProficiency groundPound guiPostNamedEvent
h
handleToString hasAbility hasAnim hasForceDisableClip hasGroundContacts hasHiddenParts hasWeapon hasWeaponAnim heal heightMapTrace hide hideCMIcon hideInLocalView hideSurface hideThrusters
i --2 left--
idleAnim inAnimState inCollection inSiegeMode increaseSpread increaseStatFloat increaseStatInt inhibitGuis inputGetCollective inputSetPlayer isActionActive* isActionGroupActive* isAnimating isAnimatingOnChannel isAtRest isBound isClass isClient isClosed isClosing isDisabled isDisguised isEMPed isEmpty isFireTeamLeader isGunHidden isHidden isInWater isInvulnerable isLocalPlayer isLocking isMovingTooSlow isNewFrame isNight isOpen isOpening isOwner isPlayerBanned isServer isSpotted isSurfaceHidden isTeleporting isToolTipPlaying isUserCreated isWeaponEMPed
j
jointToWorldSpace
k --2 left--
kickPlayer killBlockingEntity killBotAction* killBotActionGroup* killEffect killThread
l
launch launchBullet launchMissileSimple launchProjectiles localizeString localizeStringArgs localizeStringIndexArgs lock logObjectiveCompletion lookupEffect
m
makeInvulnerable melee meleeAttack mod music
n
needsRevive nextWeapon
o
open openMask overrideAnim
p --10 left--
pathFind* pathFindVampire* pathGetAngles* pathGetDirection* pathGetLength* pathGetNumPoints* pathGetPoint* pathGetPosition* pathLevel* pathStraighten* playAnim playAnimBlended playBeamEffect playCycle playEffect playEffectMaxVisDist playJointEffect playJointEffectViewSuppress playMaterialEffect playMaterialEffectMaxVisDist playOriginEffect playOriginEffectMaxVisDist playWorldBeamEffect playWorldEffect playWorldEffectRotate playWorldEffectRotateAlign pointInRadar preventDeployment print println projectDecal pushEndGameStat pushLocString pushLocStringIndex putToRest
r
radarSetLayerMask radarSetLayerMaxAngle radarSetLayerRange random registerDeployable registerSpawnPoint remove removeBinds removeBoundPlayer removeNotifyIcon repair requestCheckedDeployment requestDeployment resetDecal resetDecayTime resetPostProcess resetTargetLock resetTracerCounter revive rotateAngles rotateVec rotateVecByAngles
s --43 left--
sameFireTeam saveAll saveCachedEntities saveMeleeTrace saveTrace selectBestWeapon selectVehicleWeapon sendEndGameStats sendNetworkCommand sendNetworkEvent sendQuickChat sendToolTip setActionCommand setActionHumanGoal* setActionObjState* setActionPriority* setActionStroggGoal* setActive setAmmo setAngles setAngularVelocity setAnimFrame setArmor setArtyAttackLocation* setAttackingTeam* setBlendFrames setBoolValue setBotActionGroupVehicleType* setBotActionStateForEvent* setBotActionVehicleType* setBotCriticalClass* setBotSightDist* setBotTeamRetreatTime* setBoxClipModel setCMIconAngle setCMIconArcAngle setCMIconColor setCMIconColorMode setCMIconDrawMode setCMIconFireteamMaterial setCMIconFlag setCMIconGuiMessage setCMIconMaterial setCMIconOrigin setCMIconPositionMode setCMIconShaderParm setCMIconSides setCMIconSize setCMIconSize2d setCMIconSizeMode setCMIconUnknownMaterial setCMIconUnknownSize setCMIconUnknownSize2d setCallback setCanCollideWithTeam setCarryingObjective setChannelFlags setChannelPitchShift setClassOption setClipOriented setClipmask setColor setComeToRest setContents setCoverage setDamageDealtScale setDeathThroeHealth setDecalMaterial setDeployStart setDeploymentMode setDeploymentObject setDeploymentState setDisabled setDriftScale setEffectAngles setEffectAttenuation setEffectColor setEffectEndOrigin setEffectLooping setEffectOrigin setEffectOrigins setEffectRenderBounds setEndGameCamera setEnemy setEntities setFloatValue setFov setFovStart setFriction setGUIClipIndex setGUIFloat setGUIHandle setGUIString setGUITheme setGUIVec2 setGUIVec3 setGUIVec4 setGUIWString setGameTeam setGravity setGroundPosition setHealth setIKTarget setImmobilized setIntValue setJointAngle setJointPos setKey setLightsEnabled setLinearVelocity setLocation setLockAlarmActive setMapHasMCPGoal* setMaxAmmo setMaxHealth setModel setNetworkSynced setNextObjective setNodeTeam* setObjectiveIcon setObjectiveState setOrigin setOwner setPlayerAirstrikeState* setPlayerChargeArmed* setPlayerChargeOrigin* setPlayerCommandRequestTime* setPlayerCovertToolState* setPlayerGrenadeState* setPlayerItemState* setPlayerKillTarget* setPlayerMineArmed* setPlayerMineState* setPlayerPickupRequestTime* setPlayerRepairTarget* setPlayerSpawnHostState* setPlayerSupplyCrateState* setPosition setPostProcessContrast setPostProcessGlareParms setPostProcessSaturation setPostProcessTint setPrefix setPrimaryTeamAction* setProxyEntity setRemoteCamera setRemoteCameraViewOffset setRemoteViewAngles setRenderBounds setSecondaryTeamAction* setShaderParm setShaderParms setShortDescription setSize setSkin setSmokeNadeState* setSniperAOR setSpawnActionOwner* setSpawnPoint setSpectateClient setSpeedModifier setSpotted setSpreadModifier setSprintScale setStampSize setStatName setState setStringValue setTakesDamage setTarget setTargetPosition setTargetTimeScale setTargetTimerValue setTeamAttacksDeployables* setTeamDamageDone setTeamMinePlantIsPriority* setTeamNeededClass* setTeamRearSpawn setTeamUseRearSpawn* setTeamUseRearSpawnPercentage* setTeleporterState* setThrust setTimeout setToggle setTrackerEntity setUserCreated setVectorValue setViewAngles setViewSkin setWayPointState setWeapon setWinningTeam setWorldAxis setWorldOrigin setXPShareInfo setupAnimClass show showCMIcon showInLocalView showSurface sin solveRoots spawn spawnClient spawnClientCrawlEffect spawnClientEffect spawnType sqrt stamp startJotunDelivery* startJotunReturn* startMagogDelivery* startMagogReturn* startRagdoll startSound startSoundDirect startTimedMove stopAllEffects stopAnim stopEffect stopEffectHandle stopSound strLeft strLength strMid strRight strSkip strToFloat stringToHandle swapPosition switchTeamWeapons* sync syncAnim syncBroadcast syncCallback
t --1 left--
takesDamage teamSuicideIfNotNearAction* terminate threadName toLocalSpace toWStr toWorldSpace toggle touches touchesBounds trace traceOriented tracePoint turnOff turnOn turnTowards
u
unBindEffectHandle unRegisterDeployable unRegisterSpawnPoint unbind unheal updateBeam updateEngine updateProjection useAmmo useRenderBounds
v
vecLength vecLengthSquared vecNormalize vecToAngles
w
wait waitFrame warning weaponHolstered weaponLowering weaponReady weaponReloading weaponRising weaponState worldToModelSpace