ScriptEvent:playBeamEffect

From Mod Wiki

Parameters

string key -- Key to look up the effect from.
string surfacetype -- surfaceType to look up any special effect from.
vector origin -- Origin to play the effect at in world space.
vector endOrigin -- End position for the beam.
boolean loop -- Whether the effect should be once only, or loop.

Result

handle

Supported By

idEntity

Comments

  • The key must start with 'fx_'.

Functionality

Looks up an effect on the entity and plays it at the specified position in the world, and returns a handle to the effect. If a special version matching that of the surfaceType passed is found, that will be played, otherwise the exact key name will be used.