From Mod Wiki
integer handle -- Handle of the timer to look up. entity (cannot be null) player -- Player to look up the timer on.
- Timers can be allocated using allocTargetTimer.
- If the entity passed in is not a player, the result will be -1.
- If the handle passed in is less than 0, the result will be 0.
- If the handle passed in is out of range, the game will either crash or return garbage data.
Returns the current value of a timer for the specified client.