ScriptEvent:meleeAttack

From Mod Wiki

Parameters

float damageScale -- Damage scale factor.

Result

boolean

Supported By

idWeapon

Comments

  • This will always return false on network clients.
  • If the damage scale is negative, special damage will be used instead of the regular damage.

Functionality

Applies damage to the entity hit in the last call to melee, if any, and returns whether it attempted to apply damage.