ScriptEvent:saveCachedEntities
From Mod Wiki
Parameters
None.
Result
Supported By
idEntity
Comments
- There are a limited number of saved states which can exist at once, so care should be taken to call freeSavedCache when you no longer need it.
- The result will be -1 if the cache could not be saved.
Functionality
Saves the state of the entity cache, and returns a handle to the saved state.