An Advanced Map

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This is a guide for creating an advanced map with all the elements that form Enemy Territory: Quake Wars.

This is a work in progress and the last few pages will be completed shortly. Thanks for your patience!

  1. Introduction and goals of the tutorial
  2. Necessary map declarations
  3. Caulk hull
  4. Creating a simple terrain
  5. Adding an atmosphere
  6. Adding player spawns
  7. Adding base structures
  8. Adding base vehicles
  9. Creating a constructible Bridge
  10. Adding an MCP escort objective
  11. Adding a Shield Generator hack objective
  12. Creating a destructible objective
  13. Adding Objective spawns and vehicles
  14. Info Objectives
  15. Deployzones
  16. Playzones
  17. Masks
  18. Barebones Map script
  19. Creating a command map
  20. Levelshot
Retrieved from ‘https://wiki.splashdamage.com/index.php?title=An_Advanced_Map&oldid=3704’

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  • This page was last modified on 26 November 2007, at 11:25.
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