Difference between revisions of "Enemy Territory: QUAKE Wars"
From Mod Wiki
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* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map. | * '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map. | ||
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture. | * '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture. | ||
− | * '''[[ | + | * '''[[Generate a MegaTexture]]''' - Render and compile your MegaTexture. |
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape. | * '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape. | ||
* '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh. | * '''[[STUFF System]]''' - Procedurally distribute models over your terrain mesh. | ||
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=== Atmospheres and Effects === | === Atmospheres and Effects === | ||
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Revision as of 16:07, 7 December 2007
Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.
Software Development Kit
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.
Tutorials
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Script & Code
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Design
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Art
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