Difference between revisions of "Enemy Territory: QUAKE Wars"
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* '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map. | * '''[[Making a Terrain Model]]''' - Create a terrain mesh for your map. | ||
* '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture. | * '''[[Terrain Editor|EditWorld's Terrain Editor]]''' - Set up a Surface Tree for your MegaTexture. | ||
+ | * '''[[An_Advanced_Terrain_and_Megatexture|An Advanced Terrain and Megatexture]]''' - A step-by-step guide to making a Terrain Mesh and Megatexture. | ||
* '''[[Generate a MegaTexture]]''' - Render and compile your MegaTexture. | * '''[[Generate a MegaTexture]]''' - Render and compile your MegaTexture. | ||
* '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape. | * '''[[Water Surfaces#Water Models|Water Surfaces]]''' - Create water to go with your landscape. |
Revision as of 17:36, 7 December 2007
Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.
Software Development Kit
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.
Tutorials
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Script & Code
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Design
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Art
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