Difference between revisions of "Creating a simple terrain"
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{{First etqwmap toc}} | {{First etqwmap toc}} | ||
− | + | For now a flat terrain is fine to drive and run around on. The example map already has a flat terrain set up. The terrain mesh was added to a map via the [[Terrain Editor]]. Here's how... | |
+ | * Open the Terrain Editor inspector ({{accelkey|SHIFT}}{{accelkey|N}}) | ||
+ | * Right-click ({{accelbtn|RMB}}) on the empty field on the left side, and choose ''New > Tree...'' | ||
+ | * Select the new ''Root'' node. Scroll down the property list on the right until you find the "Model" field. | ||
+ | * Browse to the following terrain model: {{filename|models/terrain/sdk/etqwmap.lwo}}. | ||
− | + | Some guidelines on making your own terrain model can be found on [[Terrain|here]]. | |
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[[Category:Basic Level Design]] | [[Category:Basic Level Design]] |
Latest revision as of 11:38, 26 November 2007
For now a flat terrain is fine to drive and run around on. The example map already has a flat terrain set up. The terrain mesh was added to a map via the Terrain Editor. Here's how...
- Open the Terrain Editor inspector (SHIFTN)
- Right-click (RMB) on the empty field on the left side, and choose New > Tree...
- Select the new Root node. Scroll down the property list on the right until you find the "Model" field.
- Browse to the following terrain model: models/terrain/sdk/etqwmap.lwo.
Some guidelines on making your own terrain model can be found on here.