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Category:Basic Level Design

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The basics of Level Design.

Pages in category ‘Basic Level Design’

The following 28 pages are in this category, out of 28 total.

A

  • A guide to your first map
  • A Simple First Map
  • A Simple First Megatexture
  • A Simple First Terrain
  • A Simple Second Map
  • Adding an atmosphere
  • Adding base vehicles
  • Adding player spawns
  • Ambient Light Editor
  • An Advanced Terrain and Megatexture
  • Atmosphere Editor

B

  • Brush Basics

C

  • Caulk hull
  • Common Textures
  • Creating a constructible Bridge
  • Creating a simple terrain

D

  • Decals

E

  • Editor Groups
  • Entity Basics

I

  • Introduction and goals of the tutorial

L

  • Lighting Basics

M

  • Map Objects

N

  • Necessary map declarations

P

  • Player Spawns
  • Portal Basics

R

  • References

S

  • Sound

T

  • Texture Editor
Retrieved from ‘https://wiki.splashdamage.com/index.php?title=Category:Basic_Level_Design&oldid=3718’

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  • This page was last modified on 26 November 2007, at 12:36.
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