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| − | * '''[[File Formats|PROCB Mesh Data]]''' - Loading mesh data from a procb file. | + | * '''[[PROCB|PROCB Mesh Data]]''' - Loading mesh data from a procb file. | 
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		Revision as of 19:09, 11 December 2007
Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.
Software Development Kit
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.
Tutorials
|  | 
| Vehicles |  
| Vehicle Tutorial - The whole thing! Click below for smaller segments.
Step 1 - Design considerations, before you do anything else!Step 2 - Initial rough model, rig and basic script.Step 3 - More advanced rig and scripting.Step 4 - Further technical setup ideas.
 |  
| Models & Textures |  
|  |  | 
Script & Code
| 
| Coding |  
|  |  
| Declarations |  
| Materials - All you need to know about material declarations.Templates - Setting up templates to save time and effort.Surface Types - Available surface types for particle & sound effects.Skins - Easily switch textures on surfaces.
 |  
| Vehicle Scripting |  
|  |  | 
| Entity Scripting |  
| Classes - Tree of entity types.Events - List of all script events.Examples - Some example walkthoughs of building up a scripted entity.Script Files - List of the script files used by the game.
 |  
| GUIs |  
|  |  
| File Formats |  
|  |  | 
Design
Art
| 
| Models |  
|  |  
| Animation |  
|  |  
| Textures |  
|  |  | 
| Terrain Editing |  
|  |  
| Atmospheres and Effects |  
|  |  |