Caulk hull

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An Advanced Map
1. Introduction and goals of the tutorial
2. Necessary map declarations
3. Caulk hull
4. Creating a simple terrain
5. Adding an atmosphere
6. Adding player spawns
7. Adding base structures
8. Adding base vehicles
9. Creating a constructible Bridge
10. Adding an MCP escort objective
11. Adding a Shield Generator hack objective
12. Creating a destructible objective
13. Adding Objective spawns and vehicles
14. Info Objectives
15. Deployzones
16. Playzones
17. Masks
18. Barebones Map script
19. Creating a command map
20. Levelshot

Although the gameplay area varied throughout each of the ETQW maps, they each had identical map bounds of 40960x40960 game units. The caulk hull is comprised of 6 brushes which seal the world.

  1. To begin lets create square brush 40960 units wide and 256 units thick.
  2. Now create four ‘wall’ brushes at each edge of the ‘floor’. It is important to make the walls of the map nice and high to allow flying vehicles and artillery to move around unhindered. We will make ours 20480 units high.
  3. Copy your ‘floor’ brush and use it for the ‘ceiling’ of the map. Offset the caulk hull so it sits at -4096. You should end up with something like this:
Your caulk hull should look like this from the top.
Your caulk hull should look like this from the front or side.

See Also