Adding an atmosphere

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An Advanced Map
1. Introduction and goals of the tutorial
2. Necessary map declarations
3. Caulk hull
4. Creating a simple terrain
5. Adding an atmosphere
6. Adding player spawns
7. Adding base structures
8. Adding base vehicles
9. Creating a constructible Bridge
10. Adding an MCP escort objective
11. Adding a Shield Generator hack objective
12. Creating a destructible objective
13. Adding Objective spawns and vehicles
14. Info Objectives
15. Deployzones
16. Playzones
17. Masks
18. Barebones Map script
19. Creating a command map
20. Levelshot

The atmosphere entity essentially adds a ‘sky’ to the map. Its location in the world doesn’t matter. Add an atmosphere entity and give it a key pair of atmospheredeclarea22_01. This is a nice bright, clear day. In order for game components to behave correctly later on, we need to define an outside area in our map.


This tells the game which area is outside and which is inside. Inside being the room we just made, and outside being the rest of the map.


  1. Like the caulk hull, by using 6 brushes, create a small room from textures/common/caulk underneath the terrain.
  2. Texture one of the brushes with textures/common/nodraw, and nudge the brush inwards so the outer face is flush with the adjacent four sides.
  3. Now texture the outward face with textures/editor/outsideportal.


See Also