Adding base vehicles
From Mod Wiki
To make our base a little more interesting lets add some vehicles. There are few ways of adding vehicles to maps. Sometimes we want vehicles at the start of the game, sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, from the start of the game onwards. To add one, use the entity structure_model_construction_<vehiclename>.
- structure_module_construction_anansi - Anansi
- structure_module_construction_badger - Armadillo
- structure_module_construction_bumblebee - Bumblebee
- structure_module_construction_desecrator - Desecrator
- structure_module_construction_goliath - Goliath
- structure_module_construction_hog - Hog
- structure_module_construction_hornet - Tormentor
- structure_module_construction_husky - Husky
- structure_module_construction_icarus - Icarus
- structure_module_construction_mcp - MCP
- structure_module_construction_platypus - Platypus
- structure_module_construction_titan - Titan
- structure_module_construction_trojan - Trojan
For our GDF lets add 1 titan, 1 armadillo, 1 trojan and 2 huskies. Adding the key pair start active1 will ensure they spawn at map start. In a release map your vehicles should be arranged so that they aren't obstructed by other vehicles. They should also face towards one of the exits.