Adding base vehicles
From Mod Wiki
There are two ways of adding vehicles to maps. Sometimes we want vehicles to always be present during a game, while sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, for the duration of the match.
Types of vehicles
To add one, use the entity structure_model_construction_<vehiclename>.
- structure_module_construction_anansi - Anansi
- structure_module_construction_badger - Armadillo
- structure_module_construction_bumblebee - Bumblebee
- structure_module_construction_desecrator - Desecrator
- structure_module_construction_goliath - Goliath
- structure_module_construction_hog - Hog
- structure_module_construction_hornet - Tormentor
- structure_module_construction_husky - Husky
- structure_module_construction_icarus - Icarus
- structure_module_construction_mcp - MCP
- structure_module_construction_platypus - Platypus
- structure_module_construction_titan - Titan
- structure_module_construction_trojan - Trojan
GDF base vehicles
For our GDF lets add the following vehicles;
- 1x structure_module_construction_titan
- 1x structure_module_construction_badger (Armadillo)
- 1x structure_module_construction_trojan
- 2x structure_module_construction_husky
Entity keys
Adding the key pair start active1 will ensure they spawn at map start. In a release map your vehicles should be arranged so that they aren't obstructed by other vehicles. They should also face towards one of the exits.