Difference between revisions of "Enemy Territory: QUAKE Wars"
From Mod Wiki
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* '''[[In-Game Models]]''' - Making models for use in the engine. | * '''[[In-Game Models]]''' - Making models for use in the engine. | ||
+ | * '''[[Collision Meshes]]''' - Optimized models for in-game physics collision. | ||
* '''[[High-Poly Models]]''' - Making source models for baking normal maps. | * '''[[High-Poly Models]]''' - Making source models for baking normal maps. | ||
* '''[[Renderbump]]''' - Create normal maps from high-poly geometry. | * '''[[Renderbump]]''' - Create normal maps from high-poly geometry. | ||
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=== Animation === | === Animation === | ||
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Revision as of 19:09, 28 November 2007
Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.
Software Development Kit
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.
Tutorials
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Script & Code
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Design
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Art
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