Difference between revisions of "Adding base vehicles"
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{{first etqwmap toc}}There are two ways of adding vehicles to maps. Sometimes we want vehicles to always be present during a game, while sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, for the duration of the match. | {{first etqwmap toc}}There are two ways of adding vehicles to maps. Sometimes we want vehicles to always be present during a game, while sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, for the duration of the match. | ||
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== Types of vehicles == | == Types of vehicles == | ||
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* [[Entity structure_module_construction_titan|structure_module_construction_titan]] - Titan | * [[Entity structure_module_construction_titan|structure_module_construction_titan]] - Titan | ||
* [[Entity structure_module_construction_trojan|structure_module_construction_trojan]] - Trojan | * [[Entity structure_module_construction_trojan|structure_module_construction_trojan]] - Trojan | ||
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=== GDF base vehicles === | === GDF base vehicles === | ||
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* 1x structure_module_construction_trojan | * 1x structure_module_construction_trojan | ||
* 2x structure_module_construction_husky | * 2x structure_module_construction_husky | ||
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=== Entity keys === | === Entity keys === | ||
− | Adding the key pair {{keyname| | + | Adding the key pair {{keyname|start_active}}{{keyvalue|1}} will ensure they spawn at map start. In a release map your vehicles should be arranged so that they aren't obstructed by other vehicles. They should also face towards one of the exits. |
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+ | [[Image:gdf base veh.jpg|thumb|left|400px|The major components of a GDF base. But you will probabably want to make the perimeter secure with buildings or walls later on!]] | ||
{{clear}} | {{clear}} | ||
[[Category:Basic Level Design]] | [[Category:Basic Level Design]] |
Latest revision as of 10:44, 27 November 2007
There are two ways of adding vehicles to maps. Sometimes we want vehicles to always be present during a game, while sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, for the duration of the match.
Types of vehicles
To add one, use the entity structure_model_construction_<vehiclename>.
- structure_module_construction_anansi - Anansi
- structure_module_construction_badger - Armadillo
- structure_module_construction_bumblebee - Bumblebee
- structure_module_construction_desecrator - Desecrator
- structure_module_construction_goliath - Goliath
- structure_module_construction_hog - Hog
- structure_module_construction_hornet - Tormentor
- structure_module_construction_husky - Husky
- structure_module_construction_icarus - Icarus
- structure_module_construction_mcp - MCP
- structure_module_construction_platypus - Platypus
- structure_module_construction_titan - Titan
- structure_module_construction_trojan - Trojan
GDF base vehicles
For our GDF lets add the following vehicles;
- 1x structure_module_construction_titan
- 1x structure_module_construction_badger (Armadillo)
- 1x structure_module_construction_trojan
- 2x structure_module_construction_husky
Entity keys
Adding the key pair start_active1 will ensure they spawn at map start. In a release map your vehicles should be arranged so that they aren't obstructed by other vehicles. They should also face towards one of the exits.