Difference between revisions of "Adding base vehicles"
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| − | {{first etqwmap toc}} | + | {{first etqwmap toc}}There are two ways of adding vehicles to maps. Sometimes we want vehicles to always be present during a game, while sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, for the duration of the match. |
| + | |||
| + | == Types of vehicles == | ||
| + | |||
| + | To add one, use the entity structure_model_construction_<vehiclename>. | ||
* [[Entity structure_module_construction_anansi|structure_module_construction_anansi]] - Anansi | * [[Entity structure_module_construction_anansi|structure_module_construction_anansi]] - Anansi | ||
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| + | === GDF base vehicles === | ||
| + | For our GDF lets add the following vehicles; | ||
| + | |||
| + | * 1x structure_module_construction_titan | ||
| + | * 1x structure_module_construction_badger (Armadillo) | ||
| + | * 1x structure_module_construction_trojan | ||
| + | * 2x structure_module_construction_husky | ||
| + | |||
| + | |||
| + | === Entity keys === | ||
| + | Adding the key pair {{keyname|start_active}}{{keyvalue|1}} will ensure they spawn at map start. In a release map your vehicles should be arranged so that they aren't obstructed by other vehicles. They should also face towards one of the exits. | ||
| − | + | [[Image:gdf base veh.jpg|thumb|left|400px|The major components of a GDF base. But you will probabably want to make the perimeter secure with buildings or walls later on!]] | |
{{clear}} | {{clear}} | ||
[[Category:Basic Level Design]] | [[Category:Basic Level Design]] | ||
Latest revision as of 10:44, 27 November 2007
There are two ways of adding vehicles to maps. Sometimes we want vehicles to always be present during a game, while sometimes we want them to activate once an objective is completed or a spawn is captured. In our GDF base we want the vehicles always spawning, for the duration of the match.
Types of vehicles
To add one, use the entity structure_model_construction_<vehiclename>.
- structure_module_construction_anansi - Anansi
- structure_module_construction_badger - Armadillo
- structure_module_construction_bumblebee - Bumblebee
- structure_module_construction_desecrator - Desecrator
- structure_module_construction_goliath - Goliath
- structure_module_construction_hog - Hog
- structure_module_construction_hornet - Tormentor
- structure_module_construction_husky - Husky
- structure_module_construction_icarus - Icarus
- structure_module_construction_mcp - MCP
- structure_module_construction_platypus - Platypus
- structure_module_construction_titan - Titan
- structure_module_construction_trojan - Trojan
GDF base vehicles
For our GDF lets add the following vehicles;
- 1x structure_module_construction_titan
- 1x structure_module_construction_badger (Armadillo)
- 1x structure_module_construction_trojan
- 2x structure_module_construction_husky
Entity keys
Adding the key pair start_active1 will ensure they spawn at map start. In a release map your vehicles should be arranged so that they aren't obstructed by other vehicles. They should also face towards one of the exits.