Difference between revisions of "Main Page"

From Mod Wiki
(Making a Terrain Model: Placeholder link)
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= '''Design''' =
 
= '''Design''' =
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=== [[Introduction]] ===
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* '''[[What's new in ETQW]]''' - How ETQW mapping differs from Doom3/Quake4 mapping
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* '''[[editWorld Basics]]''' - Brief introduction to editWorld
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* '''[[editWorld for Radiant users]]''' - Introduction for experienced Radiant users
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* '''[[editWorld for Worldcraft users]]''' - Introduction to experienced Worldcraft users
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=== [[Primitives]] ===
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* '''[[Brush Basics]]'''
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=== [[Entities]] ===
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* '''[[Entity Basics]]'''
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* '''[[List of Entities]]''' - Descriptions and Uses
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=== [[Lighting]] ===
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* '''[[Lighting Basics]]'''
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= '''Art''' =
 
= '''Art''' =

Revision as of 09:08, 17 October 2007

Tutorials

Taking A Screenshot

Making a Terrain Model

  • Step 1 - Create a terrain mesh for your map.
  • More to go here, temp for now.

Vehicle Tutorial

  • Step 1 - Design considerations, before you do anything else!
  • Step 2 - Initial rough model, rig and basic script.
  • Step 3 - More advanced rig and scripting.
  • Step 4 - Further technical setup ideas.

Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

Primitives

Entities

Lighting


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects