Vehicle Scripting
Contents
Basic Overview
This article gives a basic overview of the relationship between the entityDef, vehicleDef and script used to define the vehicle.
For a full explanation, see Vehicle Scripting: Basic Overview.
Entity Definition
Talk about how the main definition hooks up the vscript, script, model, etc etc. Controls, sounds, effects.
For a full explanation, see Vehicle Scripting: Entity Definition.
Vehicle Definition
Structure of vehicle scripts, bits that go in it and bits that dont.
For a full explanation, see Vehicle Scripting: Vehicle Definition.
Positions & Views
Discuss how positions & views are set up. Detail the options that go with positions. Detail the view types & configuration parameters for the view types.
For a full explanation, see Vehicle Scripting: Positions & Views.
Components
Detail each of the vehicle components and their configuration parameters. Eg "part", "mass", "wheel", "pseudoHover", etc etc etc.
For a full explanation, see Vehicle Scripting: Components.
Weapons
Describe how weapons are hooked up, how you let people control them, etc.
For a full explanation, see Vehicle Scripting: Weapons.
IK
Describes IK used for vehicle positions and suspension.
For a full explanation, see Vehicle Scripting: IK.
Cockpits
This article describes how cockpits are hooked up and some of the options they present.
For a full explanation, see Vehicle Scripting: Cockpits.