Difference between revisions of "Main Page"

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=== [[Taking A Screenshot]] ===
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=== Basics ===
 
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=== [[Making a Terrain Model]] ===
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=== Terrain ===
 
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=== [[Vehicle Tutorial]] ===
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=== Vehicles ===
 
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* '''[[Vehicle Tutorial Part 1|Step 1]]''' - Design considerations, before you do anything else!
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* '''[[Vehicle Tutorial]]''' - The whole thing! Click below for smaller segments.
* '''[[Vehicle Tutorial Part 2|Step 2]]''' - Initial rough model, rig and basic script.
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** '''[[Vehicle Tutorial Part 1|Step 1]]''' - Design considerations, before you do anything else!
* '''[[Vehicle Tutorial Part 3|Step 3]]''' - More advanced rig and scripting.
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** '''[[Vehicle Tutorial Part 2|Step 2]]''' - Initial rough model, rig and basic script.
* '''[[Vehicle Tutorial Part 4|Step 4]]''' - Further technical setup ideas.
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** '''[[Vehicle Tutorial Part 3|Step 3]]''' - More advanced rig and scripting.
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** '''[[Vehicle Tutorial Part 4|Step 4]]''' - Further technical setup ideas.
 
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=== [[Making A Normal Map]] ===
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=== Models & Textures ===
 
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* '''[[Making A Normal Map]]''' - Using Renderbump to generate a bump-map from a high-poly model.
 
* '''[[Making A Normal Map]]''' - Using Renderbump to generate a bump-map from a high-poly model.
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* '''[[Normal-Map Texturing]]''' - Making textures for your models using normal-maps as a starting point.
 
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Revision as of 17:42, 22 October 2007

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

editWorld

Primitives

Entities

Lighting


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects