Info Objectives
From Mod Wiki
Revision as of 19:26, 21 November 2007 by 192.168.0.159 (talk)
Info_objective entities provide objective information to the player during the game such as;
- The objective description the player will see in the limbo menu and in game.
- The icon to display in the world
- The icon and objective number on the command map
Their position in the world, just like the spawn masters, determine the objective position on the command map. An info_objective has been placed under each of the four objectives in the example map.
Contents
Entity keys
Bridge info_objective
- objective_index 0
- mtr_icon hud/icons/missionsystem/obj_build
- mtr_icon_number hud/objectives/marker_01
- text_objective_gdf maps/valley/obj01_gdf
- text_objective_strogg maps/valley/obj01_strogg
- text_short_objective_gdf maps/valley/obj01_gdf_short
- text_short_objective_strogg maps/valley/obj01_strogg_short
- mtr_objective_gdf hud/icons/missionsystem/obj_build
- mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_build
MCP info_objective
Shield generator info_objective
Destruction info_objective
Common entity keys
- icon_size_cm 24
- Size of objective type icon on command map
- icon_size_number_cm 24
- Size of objective number icon on command map
- icon_offset_cm 8 8 0
- Offset of objective type icon on command map
And since strogg defend this map;
- mtr_objective_strogg hud/icons/missionsystem/obj_defend
- Objective type icon
- mtr_objective_strogg_desat hud/icons/missionsystem/obj_defend_desat
- Objective type icon
- mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
- Objective type icon