Difference between revisions of "Info Objectives"
From Mod Wiki
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: Shortened objective text for Strogg. | : Shortened objective text for Strogg. | ||
* {{keyname|mtr_objective_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | * {{keyname|mtr_objective_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | ||
− | : Icon used to represent the objective to the GDF | + | : Icon used to represent the objective to the GDF. |
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* {{keyname|mtr_objective_world_icon_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | * {{keyname|mtr_objective_world_icon_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | ||
: World icon used to represent the objective to the GDF. | : World icon used to represent the objective to the GDF. | ||
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: Objective type icon | : Objective type icon | ||
* {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | * {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | ||
− | : | + | : World icon used to represent the objective to the Strogg. |
Revision as of 19:52, 21 November 2007
Info_objective entities provide objective information to the player during the game such as;
- The objective description the player will see in the limbo menu and in game.
- The icon to display in the world
- The icon and objective number on the command map
Their position in the world, just like the spawn masters, determine the objective position on the command map. An info_objective has been placed under each of the four objectives in the example map.
Contents
Entity keys
Bridge info_objective
- objective_index 0
- The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect.
- mtr_icon hud/icons/missionsystem/obj_build
- Icon used to represent the objective.
- mtr_icon_number hud/objectives/marker_01
- Objective number to show on the command map.
- text_objective_gdf maps/valley/obj01_gdf
- Objective text for GDF.
- text_objective_strogg maps/valley/obj01_strogg
- Objective text for Strogg.
- text_short_objective_gdf maps/valley/obj01_gdf_short
- Shortened objective text for GDF.
- text_short_objective_strogg maps/valley/obj01_strogg_short
- Shortened objective text for Strogg.
- mtr_objective_gdf hud/icons/missionsystem/obj_build
- Icon used to represent the objective to the GDF.
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_build
- World icon used to represent the objective to the GDF.
MCP info_objective
Shield generator info_objective
Destruction info_objective
Common entity keys
These are common entity key pairs across all info_objectives in all ETQW maps.
- icon_size_cm 24
- Size of objective type icon on command map
- icon_size_number_cm 24
- Size of objective number icon on command map
- icon_offset_cm 8 8 0
- Offset of objective type icon on command map
And since strogg defend this map, they will get defend icons for each info_objective;
- mtr_objective_strogg hud/icons/missionsystem/obj_defend
- Objective type icon
- mtr_objective_strogg_desat hud/icons/missionsystem/obj_defend_desat
- Objective type icon
- mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
- World icon used to represent the objective to the Strogg.