Difference between revisions of "An Advanced Map"
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This is a guide for creating a first playable map for Enemy Territory: Quake Wars. | This is a guide for creating a first playable map for Enemy Territory: Quake Wars. | ||
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+ | '''This is a work in progress and the last few pages will be completed shortly. Thanks for your patience!''' | ||
#[[Introduction and goals of the tutorial]] | #[[Introduction and goals of the tutorial]] |
Revision as of 18:01, 21 November 2007
This is a guide for creating a first playable map for Enemy Territory: Quake Wars.
This is a work in progress and the last few pages will be completed shortly. Thanks for your patience!
- Introduction and goals of the tutorial
- Necessary map declarations
- Caulk hull
- Creating a simple terrain
- Adding an atmosphere
- Adding player spawns
- Adding base structures
- Adding base vehicles
- Creating a constructible Bridge
- Adding an MCP escort objective
- Adding a Shield Generator hack objective
- Creating a destructible objective
- Adding Objective spawns and vehicles
- Info Objectives
- Deployzones
- Playzones
- Masks
- Barebones Map script
- Creating a command map
- Levelshot