Difference between revisions of "Main Page"

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('''Design''')
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= '''Design''' =
 
= '''Design''' =
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=== [[Level Design]] ===
 
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* [[3DS Max - Level Designer setup]]
 
* [[A guide to your first map]]
 
* [[Deployables]]
 
* [[Lighting]]
 
* [[LOD Grouping]]
 
* [[Mapshots]]
 
* [[Maya - Level Designer setup]]
 
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=== [[Level Design|Level Design (cont'd)]] ===
 
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* [[Model Instancing]]
 
* [[Required Map Assets]]
 
* [[Screenshot Placement]]
 
* [[SDRadiant]]
 
* [[Structure Entities]]
 
* [[Vehicle Route Constraint System]]
 
* [[Occlusion Tests]]
 
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= '''Art''' =
 
= '''Art''' =

Revision as of 16:35, 15 October 2007

Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects


Tutorials

Taking A Screenshot

  • Describes the best settings and options to use to take a great screenshot from inside the game!

Vehicle Tutorial

  • Takes you through the process of making a vehicle for ET:QW.
  • Covers design, modeling, rigging, animation and scripting!

Making A Terrain Model

  • Shows you all steps for creating terrain models for your maps.
  • Describes the same processes and tools that Splash Damage used to make ET:QW!