Difference between revisions of "Levelshot"
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− | The map | + | The ''levelshot'' is the screenshot of the map shown on the loading screen. In ETQW there is also a smaller "thumbnail" version displayed in the server browser. |
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+ | You can easily make a levelshot by just [[Taking A Screenshot|taking a screenshot]] of your level from a nice angle in the game. Take this from a 4:3 aspect ratio and screen resolution (eg. {{consolecmd|r_mode 4}} and {{consolecmd|r_aspectratio 0}}) or else it will look stretched in the loading screen. | ||
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+ | Once you have your screenshot, you will need to scale it down to a reasonable texture size - typically a 256x256 pixel image. This will make the image look a little squashed in your image editing application, but don't worry, the game will display it at the correct aspect ratio. | ||
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+ | Make a 128x64 pixel version for the levelshot thumbnail. | ||
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+ | The recommended paths and naming conventions for levelshots are described in the [[necessary map declarations]] section of this tutorial. |
Latest revision as of 12:15, 26 November 2007
The levelshot is the screenshot of the map shown on the loading screen. In ETQW there is also a smaller "thumbnail" version displayed in the server browser.
You can easily make a levelshot by just taking a screenshot of your level from a nice angle in the game. Take this from a 4:3 aspect ratio and screen resolution (eg. r_mode 4 and r_aspectratio 0) or else it will look stretched in the loading screen.
Once you have your screenshot, you will need to scale it down to a reasonable texture size - typically a 256x256 pixel image. This will make the image look a little squashed in your image editing application, but don't worry, the game will display it at the correct aspect ratio.
Make a 128x64 pixel version for the levelshot thumbnail.
The recommended paths and naming conventions for levelshots are described in the necessary map declarations section of this tutorial.