Difference between revisions of "Info Objectives"
From Mod Wiki
(→Entity keys) |
|||
Line 117: | Line 117: | ||
* {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | * {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | ||
: World icon used to represent the current objective to the Strogg. | : World icon used to represent the current objective to the Strogg. | ||
+ | |||
+ | == Worldspawn keys == | ||
+ | |||
+ | The info_objective entities require the following worldspawn keys; | ||
+ | |||
+ | * {{keyname|"script_obj1_marker"}} {{keyvalue|info_objective_1}}. | ||
+ | * {{keyname|"script_obj2_marker"}} {{keyvalue|info_objective_2}}. | ||
+ | * {{keyname|"script_obj3_marker"}} {{keyvalue|info_objective_3}}. | ||
+ | * {{keyname|"script_obj4_marker"}} {{keyvalue|info_objective_4}}. |
Latest revision as of 14:08, 23 November 2007
Info_objective entities provide objective information to the player such as;
- The objective description the player will see in the limbo menu and in game.
- The icon to display in the world
- The icon and objective number on the command map
Their lateral position in the world determine the objective position on the command map. An info_objective has been placed for each of the four objectives in the example map. Their vertical position is not important, but for neatness just place them somewhere easily selectable.
Contents
[hide]Entity keys
Bridge info_objective
- objective_index 0
- The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect.
- mtr_icon hud/icons/missionsystem/obj_build
- Icon used to represent the current objective.
- mtr_icon_number hud/objectives/marker_01
- Objective number to show on the command map.
- text_objective_gdf maps/valley/obj01_gdf
- Objective text for GDF.
- text_objective_strogg maps/valley/obj01_strogg
- Objective text for Strogg.
- text_short_objective_gdf maps/valley/obj01_gdf_short
- Shortened objective text for GDF.
- text_short_objective_strogg maps/valley/obj01_strogg_short
- Shortened objective text for Strogg.
- mtr_objective_gdf hud/icons/missionsystem/obj_build
- Icon used to represent the objective to the GDF.
- mtr_objective_gdf_desat hud/icons/missionsystem/obj_build_desat
- Icon used to represent an inactive objective to the GDF.
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_build
- World icon used to represent the objective to the GDF.
MCP info_objective
- objective_index 1
- The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect.
- mtr_icon hud/icons/missionsystem/obj_mcp
- Icon used to represent the current objective.
- mtr_icon_number hud/objectives/marker_02
- Objective number to show on the command map.
- text_objective_gdf maps/valley/obj02_gdf
- Objective text for GDF.
- text_objective_strogg maps/valley/obj02_strogg
- Objective text for Strogg.
- text_short_objective_gdf maps/valley/obj02_gdf_short
- Shortened objective text for GDF.
- text_short_objective_strogg maps/valley/obj02_strogg_short
- Shortened objective text for Strogg.
- mtr_objective_gdf hud/icons/missionsystem/obj_goal
- Icon used to represent the objective to the GDF.
- mtr_objective_gdf_desat hud/icons/missionsystem/obj_goal_desat
- Icon used to represent an inactive objective to the GDF.
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_goal
- World icon used to represent the objective to the GDF.
Shield generator info_objective
- objective_index 2
- The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect.
- mtr_icon hud/icons/missionsystem/obj_hack
- Icon used to represent the current objective.
- mtr_icon_number hud/objectives/marker_03
- Objective number to show on the command map.
- text_objective_gdf maps/valley/obj03_gdf
- Objective text for GDF.
- text_objective_strogg maps/valley/obj03_strogg
- Objective text for Strogg.
- text_short_objective_gdf maps/valley/obj03_gdf_short
- Shortened objective text for GDF.
- text_short_objective_strogg maps/valley/obj03_strogg_short
- Shortened objective text for Strogg.
- mtr_objective_gdf hud/icons/missionsystem/obj_hack
- Icon used to represent the objective to the GDF.
- mtr_objective_gdf_desat hud/icons/missionsystem/obj_hack_desat
- Icon used to represent an inactive objective to the GDF.
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_hack
- World icon used to represent the objective to the GDF.
Destruction info_objective
- objective_index 3
- The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect.
- mtr_icon hud/icons/missionsystem/obj_destroy
- Icon used to represent the current objective.
- mtr_icon_number hud/objectives/marker_043
- Objective number to show on the command map.
- text_objective_gdf maps/valley/obj04_gdf
- Objective text for GDF.
- text_objective_strogg maps/valley/obj04_strogg
- Objective text for Strogg.
- text_short_objective_gdf maps/valley/obj04_gdf_short
- Shortened objective text for GDF.
- text_short_objective_strogg maps/valley/obj04_strogg_short
- Shortened objective text for Strogg.
- mtr_objective_gdf hud/icons/missionsystem/obj_destroy
- Icon used to represent the objective to the GDF.
- mtr_objective_gdf_desat hud/icons/missionsystem/obj_destroy_desat
- Icon used to represent an inactive objective to the GDF.
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_destroy
- World icon used to represent the objective to the GDF.
Common entity keys
These are common entity key pairs across all info_objectives in all ETQW maps.
- icon_size_cm 24
- Size of objective type icon on command map
- icon_size_number_cm 24
- Size of objective number icon on command map
- icon_offset_cm 8 8 0
- Offset of objective type icon on command map
And since strogg defend this map, they will get defend icons for each info_objective;
- mtr_objective_strogg hud/icons/missionsystem/obj_defend
- Icon used to represent the current objective to the Strogg
- mtr_objective_strogg_desat hud/icons/missionsystem/obj_defend_desat
- Icon used to represent an inactive objective to the Strogg
- mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
- World icon used to represent the current objective to the Strogg.
Worldspawn keys
The info_objective entities require the following worldspawn keys;
- "script_obj1_marker" info_objective_1.
- "script_obj2_marker" info_objective_2.
- "script_obj3_marker" info_objective_3.
- "script_obj4_marker" info_objective_4.