Difference between revisions of "Masks"
From Mod Wiki
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | There are four different types of masks used in ETQW maps. | + | {{first etqwmap toc}} |
+ | There are four different types of masks used in ETQW maps; | ||
+ | |||
+ | * The deploy mask - Mask to used to specify where deployables may be deployed. | ||
+ | * The MCP deploy mask - Mask to used to specify where the MCP can be deployed. | ||
+ | * The MCP Route mask - Mask to used to specify where the MCP may be driven before it is deemed off course. | ||
+ | * The Playable area mask - Mask where the player may travel. | ||
+ | |||
+ | They are all 128x128 pixel images, usually saved in the masks/mapname folder. The example map has all white masks so you can deploy and drive the mcp anywhere. Obviously this isn't ideal for a final map, so the white areas are usually built up using the [[mask editor]]. | ||
+ | The paths to the masks are specified on the [[playzones|playzone]]. |
Latest revision as of 18:56, 22 November 2007
There are four different types of masks used in ETQW maps;
- The deploy mask - Mask to used to specify where deployables may be deployed.
- The MCP deploy mask - Mask to used to specify where the MCP can be deployed.
- The MCP Route mask - Mask to used to specify where the MCP may be driven before it is deemed off course.
- The Playable area mask - Mask where the player may travel.
They are all 128x128 pixel images, usually saved in the masks/mapname folder. The example map has all white masks so you can deploy and drive the mcp anywhere. Obviously this isn't ideal for a final map, so the white areas are usually built up using the mask editor. The paths to the masks are specified on the playzone.