Difference between revisions of "Masks"
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{{first etqwmap toc}} | {{first etqwmap toc}} | ||
− | There are four different types of masks used in ETQW maps. | + | There are four different types of masks used in ETQW maps; |
+ | |||
+ | * The deploy mask - Mask to used to specify where deployables may be deployed. | ||
+ | * The MCP deploy mask - Mask to used to specify where the MCP can be deployed. | ||
+ | * The MCP Route mask - Mask to used to specify where the MCP may be driven before it is deemed off course. | ||
+ | * The Playable area mask - Mask where the player may travel. | ||
+ | |||
+ | They are all 128x128 pixel images, usually saved in the masks/mapname folder. The example map has all white masks so you can deploy and drive the mcp anywhere. Obviously this isn't ideal for a final map, so the white areas are usually built up using the [[mask editor]]. | ||
+ | The paths to the masks are specified on the [[playzones|playzone]]. |
Revision as of 18:56, 22 November 2007
There are four different types of masks used in ETQW maps;
* The deploy mask - Mask to used to specify where deployables may be deployed. * The MCP deploy mask - Mask to used to specify where the MCP can be deployed. * The MCP Route mask - Mask to used to specify where the MCP may be driven before it is deemed off course. * The Playable area mask - Mask where the player may travel.
They are all 128x128 pixel images, usually saved in the masks/mapname folder. The example map has all white masks so you can deploy and drive the mcp anywhere. Obviously this isn't ideal for a final map, so the white areas are usually built up using the mask editor. The paths to the masks are specified on the playzone.