Difference between revisions of "Info Objectives"
From Mod Wiki
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{{first etqwmap toc}} | {{first etqwmap toc}} | ||
− | Info_objective entities provide objective information to the player | + | Info_objective entities provide objective information to the player such as; |
* The objective description the player will see in the limbo menu and in game. | * The objective description the player will see in the limbo menu and in game. | ||
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* The icon and objective number on the command map | * The icon and objective number on the command map | ||
− | Their position in the world | + | Their lateral position in the world determine the objective position on the command map. An info_objective has been placed for each of the four objectives in the example map. Their vertical position is not important, but for neatness just place them somewhere easily selectable. |
== Entity keys == | == Entity keys == | ||
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: The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect. | : The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect. | ||
* {{keyname|mtr_icon}} {{keyvalue|hud/icons/missionsystem/obj_build}} | * {{keyname|mtr_icon}} {{keyvalue|hud/icons/missionsystem/obj_build}} | ||
− | : Icon used to represent the objective. | + | : Icon used to represent the current objective. |
* {{keyname|mtr_icon_number}} {{keyvalue|hud/objectives/marker_01}} | * {{keyname|mtr_icon_number}} {{keyvalue|hud/objectives/marker_01}} | ||
: Objective number to show on the command map. | : Objective number to show on the command map. | ||
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* {{keyname|mtr_objective_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | * {{keyname|mtr_objective_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | ||
: Icon used to represent the objective to the GDF. | : Icon used to represent the objective to the GDF. | ||
+ | * {{keyname|mtr_objective_gdf_desat}} {{keyvalue|hud/icons/missionsystem/obj_build_desat}} | ||
+ | : Icon used to represent an inactive objective to the GDF. | ||
* {{keyname|mtr_objective_world_icon_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | * {{keyname|mtr_objective_world_icon_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}} | ||
: World icon used to represent the objective to the GDF. | : World icon used to represent the objective to the GDF. | ||
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And since strogg defend this map, they will get defend icons for each info_objective; | And since strogg defend this map, they will get defend icons for each info_objective; | ||
* {{keyname|mtr_objective_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | * {{keyname|mtr_objective_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | ||
− | : | + | : Icon used to represent the current objective to the Strogg |
* {{keyname|mtr_objective_strogg_desat}} {{keyvalue|hud/icons/missionsystem/obj_defend_desat}} | * {{keyname|mtr_objective_strogg_desat}} {{keyvalue|hud/icons/missionsystem/obj_defend_desat}} | ||
− | : | + | : Icon used to represent an inactive objective to the Strogg |
* {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | * {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}} | ||
− | : World icon used to represent the objective to the Strogg. | + | : World icon used to represent the current objective to the Strogg. |
Revision as of 11:40, 22 November 2007
Info_objective entities provide objective information to the player such as;
- The objective description the player will see in the limbo menu and in game.
- The icon to display in the world
- The icon and objective number on the command map
Their lateral position in the world determine the objective position on the command map. An info_objective has been placed for each of the four objectives in the example map. Their vertical position is not important, but for neatness just place them somewhere easily selectable.
Contents
Entity keys
Bridge info_objective
- objective_index 0
- The game uses objective_index to determine which objective this is. First objective is 0, second is 1 ect.
- mtr_icon hud/icons/missionsystem/obj_build
- Icon used to represent the current objective.
- mtr_icon_number hud/objectives/marker_01
- Objective number to show on the command map.
- text_objective_gdf maps/valley/obj01_gdf
- Objective text for GDF.
- text_objective_strogg maps/valley/obj01_strogg
- Objective text for Strogg.
- text_short_objective_gdf maps/valley/obj01_gdf_short
- Shortened objective text for GDF.
- text_short_objective_strogg maps/valley/obj01_strogg_short
- Shortened objective text for Strogg.
- mtr_objective_gdf hud/icons/missionsystem/obj_build
- Icon used to represent the objective to the GDF.
- mtr_objective_gdf_desat hud/icons/missionsystem/obj_build_desat
- Icon used to represent an inactive objective to the GDF.
- mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_build
- World icon used to represent the objective to the GDF.
MCP info_objective
Shield generator info_objective
Destruction info_objective
Common entity keys
These are common entity key pairs across all info_objectives in all ETQW maps.
- icon_size_cm 24
- Size of objective type icon on command map
- icon_size_number_cm 24
- Size of objective number icon on command map
- icon_offset_cm 8 8 0
- Offset of objective type icon on command map
And since strogg defend this map, they will get defend icons for each info_objective;
- mtr_objective_strogg hud/icons/missionsystem/obj_defend
- Icon used to represent the current objective to the Strogg
- mtr_objective_strogg_desat hud/icons/missionsystem/obj_defend_desat
- Icon used to represent an inactive objective to the Strogg
- mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
- World icon used to represent the current objective to the Strogg.