Difference between revisions of "Deployzones"
From Mod Wiki
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* strogg_base_deployzone | * strogg_base_deployzone | ||
− | The deployzones are also used to spawn vehicles for the attacking team when they | + | The deployzones are also used to spawn vehicles for the attacking team when they gain territory. When the attacking team loses territory, any of their vehicles associated with the deployzone are destroyed. |
== Entity keys == | == Entity keys == |
Revision as of 11:28, 22 November 2007
Deployzones are used to determine where territories exist within a map. They are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone volume that is active for their team (and only on green areas of the deploy mask.) Team base deployzones do not change over the course of match, whereas in most other cases deployzones are granted to the attacking team when an objective is completed.
In the example map there are five deployzone entities;
- gdf_base_deployzone
- bridge_deployzone
- outpost_deployzone
- shield_deployzone
- strogg_base_deployzone
The deployzones are also used to spawn vehicles for the attacking team when they gain territory. When the attacking team loses territory, any of their vehicles associated with the deployzone are destroyed.