Difference between revisions of "Deployzones"
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Deployzones are used to determine where territories exist within a map. They are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone volume that is active for their team (and only on green areas of the deploy mask.) Team base deployzones do not change over the course of match, whereas the other deployzones are set to the attcking team when an objective is completed. | Deployzones are used to determine where territories exist within a map. They are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone volume that is active for their team (and only on green areas of the deploy mask.) Team base deployzones do not change over the course of match, whereas the other deployzones are set to the attcking team when an objective is completed. | ||
Revision as of 20:03, 21 November 2007
Deployzones are used to determine where territories exist within a map. They are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone volume that is active for their team (and only on green areas of the deploy mask.) Team base deployzones do not change over the course of match, whereas the other deployzones are set to the attcking team when an objective is completed.
In the example map there are five deployzone entities;
- gdf_base_deployzone
- bridge_deployzone