Difference between revisions of "Info Objectives"

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Info_objective entities essentially provide objective information to the player during the game. For example, the objective description, the icon to display in the world (and on the command map) is specified on the info_objective entity. Their position in the world, just like the spawn masters, determine the objective position on the command map. An info_objective has been placed under each of the four objectives
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{{first etqwmap toc}}
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Info_objective entities provide objective information to the player during the game such as;
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* The objective description the player will see in the limbo menu and in game.
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* The icon to display in the world  
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* The icon and objective number on the command map
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Their position in the world, just like the spawn masters, determine the objective position on the command map. An info_objective has been placed under each of the four objectives in the example map.
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== Entity keys ==
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=== Bridge info_objective ===
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* {{keyname|objective_index}} {{keyvalue|0}}
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* {{keyname|mtr_icon}} {{keyvalue|hud/icons/missionsystem/obj_build}}
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* {{keyname|mtr_icon_number}} {{keyvalue|hud/objectives/marker_01}}
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* {{keyname|text_objective_gdf}} {{keyvalue|maps/valley/obj01_gdf}}
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* {{keyname|text_objective_strogg}} {{keyvalue|maps/valley/obj01_strogg}}
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* {{keyname|text_short_objective_gdf}} {{keyvalue|maps/valley/obj01_gdf_short}}
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* {{keyname|text_short_objective_strogg}} {{keyvalue|maps/valley/obj01_strogg_short}}
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* {{keyname|mtr_objective_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}}
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* {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}}
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* {{keyname|mtr_objective_world_icon_gdf}} {{keyvalue|hud/icons/missionsystem/obj_build}}
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=== MCP info_objective ===
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=== Shield generator info_objective ===
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=== Destruction info_objective ===
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== Common entity keys ==
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* {{keyname|icon_size_cm}} {{keyvalue|24}}
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: Size of objective type icon on command map
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* {{keyname|icon_size_number_cm}} {{keyvalue|24}}
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: Size of objective number icon on command map
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* {{keyname|icon_offset_cm}} {{keyvalue|8 8 0}}
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: Offset of objective type icon on command map
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And since strogg defend this map;
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* {{keyname|mtr_objective_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}}
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: Objective type icon
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* {{keyname|mtr_objective_strogg_desat}} {{keyvalue|hud/icons/missionsystem/obj_defend_desat}}
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: Objective type icon
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* {{keyname|mtr_objective_world_icon_strogg}} {{keyvalue|hud/icons/missionsystem/obj_defend}}
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: Objective type icon

Revision as of 19:26, 21 November 2007

An Advanced Map
1. Introduction and goals of the tutorial
2. Necessary map declarations
3. Caulk hull
4. Creating a simple terrain
5. Adding an atmosphere
6. Adding player spawns
7. Adding base structures
8. Adding base vehicles
9. Creating a constructible Bridge
10. Adding an MCP escort objective
11. Adding a Shield Generator hack objective
12. Creating a destructible objective
13. Adding Objective spawns and vehicles
14. Info Objectives
15. Deployzones
16. Playzones
17. Masks
18. Barebones Map script
19. Creating a command map
20. Levelshot

Info_objective entities provide objective information to the player during the game such as;

  • The objective description the player will see in the limbo menu and in game.
  • The icon to display in the world
  • The icon and objective number on the command map

Their position in the world, just like the spawn masters, determine the objective position on the command map. An info_objective has been placed under each of the four objectives in the example map.

Entity keys

Bridge info_objective

  • objective_index 0
  • mtr_icon hud/icons/missionsystem/obj_build
  • mtr_icon_number hud/objectives/marker_01
  • text_objective_gdf maps/valley/obj01_gdf
  • text_objective_strogg maps/valley/obj01_strogg
  • text_short_objective_gdf maps/valley/obj01_gdf_short
  • text_short_objective_strogg maps/valley/obj01_strogg_short
  • mtr_objective_gdf hud/icons/missionsystem/obj_build
  • mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
  • mtr_objective_world_icon_gdf hud/icons/missionsystem/obj_build

MCP info_objective

Shield generator info_objective

Destruction info_objective

Common entity keys

  • icon_size_cm 24
Size of objective type icon on command map
  • icon_size_number_cm 24
Size of objective number icon on command map
  • icon_offset_cm 8 8 0
Offset of objective type icon on command map

And since strogg defend this map;

  • mtr_objective_strogg hud/icons/missionsystem/obj_defend
Objective type icon
  • mtr_objective_strogg_desat hud/icons/missionsystem/obj_defend_desat
Objective type icon
  • mtr_objective_world_icon_strogg hud/icons/missionsystem/obj_defend
Objective type icon