Difference between revisions of "Main Page"

From Mod Wiki
Line 103: Line 103:
 
|-
 
|-
 
|
 
|
* '''[[Design: editWorld Basics|editWorld Basics]]'''
+
* '''[[Design: editWorld Basics|Editor Basics]]''' - start here
* '''[[Design: Brush Basics|Brush Basics]]'''
+
* '''[[Design: Brush Basics|Brush Basics]]''' - make your map
* '''[[Design: Entity Basics|Entity Basics]]'''
+
* '''[[Design: Entity Basics|Entity Basics]]''' - populate your map
* '''[[Design: Lighting Basics|Lighting Basics]]'''
+
* '''[[Design: Lighting Basics|Lighting Basics]]''' - light your map
* '''[[Design: Portal Basics|Portal Basics]]'''
+
* '''[[Design: Portal Basics|Portal Basics]]''' - portalise your map
* '''[[Design: References|'References']]'''
+
* '''[[Design: References|Reference Basics]]''' - modularise your map
 
* '''[[Design: Map files|Map files]]'''
 
* '''[[Design: Map files|Map files]]'''
 
----
 
----

Revision as of 19:04, 24 October 2007

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

The Basics


Advanced Stuff

Everything else


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects