Difference between revisions of "Main Page"

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* '''[[Design: editWorld Basics|editWorld Basics]]''' - A brief introduction
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* '''[[Design: editWorld Basics|editWorld Basics]]'''
* '''[[Design: Brush Basics|Brush Basics]]''' - The basics of brush usage and editing
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* '''[[Design: Brush Basics|Brush Basics]]'''
* '''[[Design: Entity Basics|Entity Basics]]''' - The basics of entity usage and editing
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* '''[[Design: Entity Basics|Entity Basics]]'''
* '''[[Design: Lighting Basics|Lighting Basics]]''' - The basics of lighting and the different lights
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* '''[[Design: Lighting Basics|Lighting Basics]]'''
* '''[[Design: Portal Basics|Portal Basics]]''' - What portals are for and when to use them
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* '''[[Design: Portal Basics|Portal Basics]]'''
* '''[[Design: References|'References']]''' - What are 'References', and how to create and edit them
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* '''[[Design: References|'References']]'''
* '''[[Design: Map files|Map files]]''' - List and description of files and file types that form a map
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* '''[[Design: Map files|Map files]]'''
 
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* '''[[Design: How do I|How do I ...?]]''' - Quick reference for common and useful tasks
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* '''[[Design: How do I|How do I ...?]]''' - Common and useful tasks
* '''[[Design: Troubleshooting|Troubleshooting]]''' - Common problems and how to fix or overcome them
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* '''[[Design: Troubleshooting|Troubleshooting]]''' - Common problems and fixes
 
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* '''[[Design: Entity List|List of Entities]]''' - Descriptions and uses for all entities
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* '''[[Design: Entity List|List of Entities]]''' - Descriptions for all entities
* '''[[Design: Geometry Optimisation|Optimising Geometry]]''' - How to optimise map geometry for performance
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* '''[[Design: Geometry Optimisation|Optimising Geometry]]''' - How to increase performance
 
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* '''[[Design: editWorld Bugs and Fixes|Bugs and Fixes]]''' - List of known and new bugs or issues with editWorld
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* '''[[Design: editWorld Bugs and Fixes|Bugs and Fixes]]''' - Known and new bugs or issues
* '''[[Design: editWorld Customisation|Customising editWorld]]''' - Customising editWorld's setup
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* '''[[Design: editWorld Customisation|Customising editWorld]]'''
 
* '''[[Design: Biscuits|Biscuits]]''' - Biscuits that enhance ETQW mapping
 
* '''[[Design: Biscuits|Biscuits]]''' - Biscuits that enhance ETQW mapping
 
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Revision as of 19:03, 24 October 2007

Tutorials

Basics

Terrain

Vehicles

  • Vehicle Tutorial - The whole thing! Click below for smaller segments.
    • Step 1 - Design considerations, before you do anything else!
    • Step 2 - Initial rough model, rig and basic script.
    • Step 3 - More advanced rig and scripting.
    • Step 4 - Further technical setup ideas.

Models & Textures

Script & Code

Vehicle Scripting

Entity Scripting

  • Classes - Tree of entity types.
  • Events - List of all script events.
  • Examples - Some example walkthoughs of building up a scripted entity.
  • Script Files - List of the script files used by the game.

GUIs


Design

Introduction

The Basics


Advanced Stuff

Everything else


Art

Models

  • In-Game Models - Making models for use in the engine.
  • High-Poly Models - Making source models for baking normal maps.
  • Renderbump - Create normal maps from high-poly geometry.
  • Imposters - Sprites used for rendering complex models cheaply at a distance.

Animation

Textures

Terrain Editing

Atmospheres and Effects