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|  | * '''[[Design: editWorld Bugs and Fixes|Bugs and Fixes]]''' - Known and new bugs or issues |  | * '''[[Design: editWorld Bugs and Fixes|Bugs and Fixes]]''' - Known and new bugs or issues | 
|  | * '''[[Design: editWorld Customisation|Customising editWorld]]''' |  | * '''[[Design: editWorld Customisation|Customising editWorld]]''' | 
| − | * '''[[Design: Biscuits|Biscuits]]''' - Biscuits that enhance ETQW mapping
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|  | ==Art== |  | ==Art== | 
		Revision as of 12:18, 21 November 2007
Welcome to the Enemy Territory: QUAKE Wars section. Here you'll find a variety of reference documentation and tutorials related to editing ETQW, along with links to the SDK. To learn more about Enemy Territory: QUAKE Wars, visit www.enemyterritory.com.
Software Development Kit
The Enemy Territory: QUAKE Wars Software Development kit is currently in BETA. A list of download locations is available here.
Tutorials
|  | 
| Vehicles |  
| Vehicle Tutorial - The whole thing! Click below for smaller segments.
Step 1 - Design considerations, before you do anything else!Step 2 - Initial rough model, rig and basic script.Step 3 - More advanced rig and scripting.Step 4 - Further technical setup ideas.
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| Models & Textures |  
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Script & Code
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| Declarations |  
| Materials - All you need to know about material declarations.Templates - Setting up templates to save time and effort.Surface Types - Available surface types for particle & sound effects.Skins - Easily switch textures on surfaces.
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| Vehicle Scripting |  
|  |  | 
| Entity Scripting |  
| Classes - Tree of entity types.Events - List of all script events.Examples - Some example walkthoughs of building up a scripted entity.Script Files - List of the script files used by the game.
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| GUIs |  
|  |  | 
Design
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| Advanced Stuff |  
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| Everything Else |  
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Art
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| Models |  
| In-Game Models - Making models for use in the engine.High-Poly Models - Making source models for baking normal maps.Renderbump - Create normal maps from high-poly geometry.Imposters - Sprites used for rendering complex models cheaply at a distance.
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| Animation |  
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| Textures |  
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| Terrain Editing |  
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| Atmospheres and Effects |  
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