Introduction and goals of the tutorial

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An Advanced Map
1. Introduction and goals of the tutorial
2. Necessary map declarations
3. Caulk hull
4. Creating a simple terrain
5. Adding an atmosphere
6. Adding player spawns
7. Adding base structures
8. Adding base vehicles
9. Creating a constructible Bridge
10. Adding an MCP escort objective
11. Adding a Shield Generator hack objective
12. Creating a destructible objective
13. Adding Objective spawns and vehicles
14. Info Objectives
15. Deployzones
16. Playzones
17. Masks
18. Barebones Map script
19. Creating a command map
20. Levelshot

This is a guide for making a functional map of four objectives (Escort MCP, construct bridge, hack shield, destroy device) for ETQW. Elements of polish such as ambient audio and environment effects will be covered in other advanced tutorials.

This 'bare bones' map has already been put together and can be referred to at anytime if some chapters get a little confusing. Simply open maps/sdk/ and unhide the editor groups (open the Groups inspector by pressing L). The editor groups are named according to the chapter title and name, so if you found 9. creating a constructible bridge a little confusing, unhide the editor group called 09 - Constructible bridge to check it out.

If your using this guide to make your own map you will obviously want to name your assets and materials differently to etqwmap. You will also want to refer to the following guides; Terrain and Creating a Megatexture as the map we put together uses a very simple Megatexture and flat terrain mesh.

You are advised to have read through and understood both A Simple First Map and A Simple Second Map before attempting this tutorial.

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