Creating a simple terrain
From Mod Wiki
| An Advanced Map |
|---|
| 1. Introduction and goals of the tutorial |
| 2. Necessary map declarations |
| 3. Caulk hull |
| 4. Creating a simple terrain |
| 5. Adding an atmosphere |
| 6. Adding player spawns |
| 7. Adding base structures |
| 8. Adding base vehicles |
| 9. Creating a constructible Bridge |
| 10. Adding an MCP escort objective |
| 11. Adding a Shield Generator hack objective |
| 12. Creating a destructible objective |
| 13. Adding Objective spawns and vehicles |
| 14. Info Objectives |
| 15. Deployzones |
| 16. Playzones |
| 17. Masks |
| 18. Barebones Map script |
| 19. Creating a command map |
| 20. Levelshot |
For now a flat terrain is fine to drive and run around on. The example map already has a flat terrain set up. The terrain mesh was added to a map via the Terrain Editor. Here's how...
- Open the Terrain Editor inspector (SHIFTN)
- Right-click (RMB) on the empty field on the left side, and choose New > Tree...
- Select the new Root node. Scroll down the property list on the right until you find the "Model" field.
- Browse to the following terrain model: models/terrain/sdk/etqwmap.lwo.
Some guidelines on making your own terrain model can be found on here.
