Category:Basic Level Design
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The basics of Level Design.
Articles in category "Basic Level Design"
There are 28 articles in this category.
A
A Simple First Map
A Simple First Megatexture
A Simple First Terrain
A Simple Second Map
A guide to your first map
Adding an atmosphere
Adding base vehicles
Adding player spawns
Ambient Light Editor
A cont.
An Advanced Terrain and Megatexture
Atmosphere Editor
B
Brush Basics
C
Caulk hull
Common Textures
Creating a constructible Bridge
Creating a simple terrain
D
Decals
E
Editor Groups
Entity Basics
I
Introduction and goals of the tutorial
L
Lighting Basics
M
Map Objects
N
Necessary map declarations
P
Player Spawns
Portal Basics
R
References
S
Sound
T
Texture Editor
Views
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Discussion
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History
External Links
Splash Damage
Enemy Territory: QUAKE Wars Community Site
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