Adding an atmosphere
From Mod Wiki
| An Advanced Map |
|---|
| 1. Introduction and goals of the tutorial |
| 2. Necessary map declarations |
| 3. Caulk hull |
| 4. Creating a simple terrain |
| 5. Adding an atmosphere |
| 6. Adding player spawns |
| 7. Adding base structures |
| 8. Adding base vehicles |
| 9. Creating a constructible Bridge |
| 10. Adding an MCP escort objective |
| 11. Adding a Shield Generator hack objective |
| 12. Creating a destructible objective |
| 13. Adding Objective spawns and vehicles |
| 14. Info Objectives |
| 15. Deployzones |
| 16. Playzones |
| 17. Masks |
| 18. Barebones Map script |
| 19. Creating a command map |
| 20. Levelshot |
An atmosphere is needed to add sky, ambient light and sunlight to the outdoor areas of the map.
Add an atmosphere entity by right-clicking in one of the views and selecting atmosphere -> atmosphere. Place it high above your terrain, making sure it is not inside any geometry, and not outside of the map's whole caulk hull. In the Property Editor (N), give it a key pair of atmospheredeclarea22_01. This is Area22's atmosphere; a bright, clear day.
In order for game components to behave correctly later on, we need to define an outside area in our map:
- Like the caulk hull, by using 6 brushes, create a small room from textures/common/caulk underneath the terrain.
- Texture one of the brushes with textures/common/nodraw, and nudge the brush inwards so the outer face is flush with the adjacent four sides.
- Now texture the outward face with textures/editor/outsideportal. It should look like the image below.
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