ScriptEvent:updateBeam
From Mod Wiki
Parameters
integer handle -- Handle to the beam. vector start -- Start position of the beam in world space. vector end -- End position of the beam in world space. vector color -- RGB components of the color of the beam. float alpha -- Alpha component of the color of the beam. float width -- Width of the beam.
Result
None.
Supported By
idEntity
Comments
- You can allocate beams using allocBeam.
Functionality
Updates the specified beam model.