Difference between revisions of "ScriptEvent:allocBeam"
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Latest revision as of 10:55, 5 November 2007
Parameters
string material -- Name of the material to use.
Result
Supported By
idEntity
Comments
- Beam handles are only valid for the entity they were created using.
- Use updateBeam to position the beam, and freeBeam to remove it.
Functionality
Allocates a beam model using the specified material and returns a handle to it.