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  • ...used on the normal map. 0 = 1x, 1 = 4x, 2 = 16x. The default setting is 4x anti-aliasing.
    9 KB (1,455 words) - 14:12, 6 November 2007
  • ...y performs 16x oversampling, so the resulting image should be sufficiently anti-aliased, it also generates a color map by default.
    2 KB (231 words) - 16:58, 15 October 2007
  • The first of these allows it to be targeted by anti-vehicle turrets. The second marks it as being a light vehicle - this means
    19 KB (2,969 words) - 11:25, 4 December 2007
  • * availableMSAA - List available anti-aliasing options.
    5 KB (723 words) - 10:34, 16 October 2007
  • ...estroyProficiency; <span style="color:green">// XP for destroying this via anti-missile</span>
    36 KB (3,740 words) - 18:24, 2 November 2007
  • <span style="color:green">deployable_antipersonnel - anti-personnel turret</span> <span style="color:green">deployable_antipersonnel_salvage - anti-personnel turret that can't be destroyed</span>
    21 KB (2,149 words) - 09:55, 5 November 2007
  • ...eProficiency]]( destroyProficiency, 1.f, $null, <span style="color:brown">"anti-missile bonus"</span> );
    17 KB (1,743 words) - 09:56, 5 November 2007
  • ...ith the correct team settings (ie. if you are a Strogg and you spawn a GDF Anti-personnel turret it will shoot at you unless you are in godmode, in which c *** ''Note: This is the Engineer's anti-vehicle turret''
    23 KB (3,198 words) - 15:30, 21 November 2007
  • ...ith the fastest graphics card solution available and disable features like anti-aliasing.
    6 KB (939 words) - 12:53, 5 February 2008
  • {{consolecmd|g_maxAPTs}} – sets the number of Anti-Personnel Turrets allowed per team<br> {{consolecmd|g_maxAVTs}} – sets the number of Anti-vehicle Turrets allowed per team
    24 KB (3,618 words) - 12:58, 23 June 2008
  • A landmine is a small anti-personnel device used to blow up members of the opposing team. In order to
    1 KB (206 words) - 17:13, 11 August 2008