Surfaceparms
From Mod Wiki
The default surface type is stone. For all other surface types you will have to create shaders so that the impact sound/mark is correct for the material. Current surface types are as follows:
| stone (default) | puff of smoke, heavy boot on concrete surface sound |
| glass | usually on glass func_explosive entities |
| grass steps | brown bullet spray, springy footsteps |
| gravel steps | brown bullet spray, crunchy footsteps |
| metal steps | puff of smoke, clanky footsteps, metallic ricochet |
| roofs steps | clanky footsteps |
| snow steps | white bullet spray, crunchy footsteps |
| wood steps | puff of smoke, hollow steps |
Landmines
A landmine is a small anti-personnel device used to blow up members of the opposing team. In order to allow players to place a landmine, there must be a floor surface with a surfaceparm type of landmine. This is a special surface type which can be used either on its own or with additional surfaceparm types.
As a rule only add the landmine surfaceparm to 'soft' materials like sand, earth etc. In the Enemy Territory game all wood / concrete / stone surfaces were excluded from landmine use.