Difference between revisions of "ScriptEvent:sendNetworkEvent"

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Latest revision as of 17:39, 5 November 2007

Parameters

entity player -- Player to send the message to, or null for all clients.
string message -- Message to send.

Result

None.

Supported By

sdObjectiveManagerLocal
sdGameRules
idEntity

Functionality

Sends a message from the server to this object on the specified client.