Difference between revisions of "Deployzones"

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Deployzones are used to determine where territories exist within a map and are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone that is active for their team, and of course only on a green spot on the deploy mask. Most deployzones switch teams when an objective is completed, whereas the base deployzones are team only for the duration of a match.
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Deployzones are used to determine where territories exist within a map. They are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone volume that is active for their team (and only on green areas of the deploy mask.) Team base deployzones do not change over the course of match, whereas the other deployzones are set to the attcking team when an objective is completed.
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In the example map there are five deployzone entities;
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* gdf_base_deployzone
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* bridge_deployzone

Revision as of 20:02, 21 November 2007

Deployzones are used to determine where territories exist within a map. They are brush based entities using the textures/common/trigger texture. A player can only deploy inside a deployzone volume that is active for their team (and only on green areas of the deploy mask.) Team base deployzones do not change over the course of match, whereas the other deployzones are set to the attcking team when an objective is completed.

In the example map there are five deployzone entities;

  • gdf_base_deployzone
  • bridge_deployzone