Entitykeys speaker
From Mod Wiki
- s_shader sound
 - the sound shader or wavefile.
 
- overlayDemonic variable
 - set to 1 overlays the demonic sound instead of replacing it.
 
- s_waitfortrigger variable
 - play on load or play when triggered.
 
- s_volume variable
 - override shader volume level.
 
- s_minDistance variable
 - override shader minDistance.
 
- s_maxDistance variable
 - override shader maxDistance.
 
- s_omni variable
 - force omnidirectional
 
- s_looping variable
 - force looping
 
- s_occlusion variable
 - force no portal occlusion
 
- s_global variable
 - force no falloff at all
 
- s_shakes variable
 - this entity can make the screen shake when the sound is loud.
 
- s_singleArea variable
 - falloff only when outside of the area this speaker is in.
 
- wait variable
 - when set > 0, seconds between triggerings. time between sounds is wait + or - random
 
- random variable
 - wait variance.