Surfaceparms
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Revision as of 17:13, 11 August 2008 by 192.168.0.151 (talk)
The default surface type is stone. For all other surface types you will have to create shaders so that the impact sound/mark is correct for the material. Current surface types are as follows:
stone (default) | puff of smoke, heavy boot on concrete surface sound |
glass | usually on glass func_explosive entities |
grass steps | brown bullet spray, springy footsteps |
gravel steps | brown bullet spray, crunchy footsteps |
metal steps | puff of smoke, clanky footsteps, metallic ricochet |
roofs steps | clanky footsteps |
snow steps | white bullet spray, crunchy footsteps |
wood steps | puff of smoke, hollow steps |
Landmines
A landmine is a small anti-personnel device used to blow up members of the opposing team. In order to allow players to place a landmine, there must be a floor surface with a surfaceparm type of landmine. This is a special surface type which can be used either on its own or with additional surfaceparm types.
As a rule only add the landmine surfaceparm to 'soft' materials like sand, earth etc. In the Enemy Territory game all wood / concrete / stone surfaces were excluded from landmine use.