RenderLight

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Revision as of 18:01, 26 November 2007 by MoP (talk | contribs)

RenderLight bakes lighting into a set of diffuse tiles outputted from MegaGen, based on the map's atmosphere settings and using the local normal-map tiles to bake in accurate fine detail.

RenderLight will try to use all tiles it finds in a folder. If you compile a large MegaTexture and then a smaller one afterwards, make sure to clean out the old tiles first, or your MegaTexture may end up looking broken!

  • The output files can be found in the base game folder, under <span style="padding: 0 0.5ex; background: #def;" title="A file or folder named 'megatextures/<mapname>_lit_x_y.tga'">megatextures/<mapname>_lit_x_y.tga

MegaBuild Options

  • Bake lighting - adds in the sunlight contribution to the output
    • same as -preMulLighting on the command line
  • Bake ambient - adds in the ambient light color to the output
    • same as -preMulAmbient on the command line